Milano Grandstands
Sharknose on the banking

Frequently Asked Questions

Update - 6/15/01

Q: I can't load enough fuel to finish a 50-lap Grand Prix length race. What's up with that?

The Milano full race length of 50 laps was selected to provide a reasonable race duration for the "short" and "long" events. The vast majority of all GPL races are run at one of these two lengths. If a number lower than 50 is used, the "short" and "long" races are completed too quickly.

If you want to run a full Grand Prix, you'll have to edit your 67season.ini and gp.ini files to reduce the number of laps. For reference, most of the real Monza events run over the full 10km were between 50 and 80 laps in length. However, in 1961 (the last year that the full 10km was used), the length was reduced to 43 laps. The GPL cars can all complete a 43 lap event, so that's probably the number to use.

Original FAQ - 6/9/01

How is the track constructed?

Think of the track as a single continuous 10km loop that happens to overlay upon itself along the front straight. That’s the way the car sees it. The track location is measured in terms of distance along this loop. This means that the two sections of the front straight are actually 4.5 km apart. Graphically, the overlapping sections of the front straight are made to look like each other. This provides the illusion that you are in the same place, even though you are 4.5km away.

Doesn’t GPL get confused by the overlapping sections?

GPL does a pretty good job of keeping the overlapping track sections separate, but not always. For example, during replays, if you skip around, you will invariably create a situation where the graphical display does not match the car’s actual location. When you start the replay from this situation, it will quickly correct itself.

Can the cars on the two sides of the front straight collide with each other?

No. The locations of the cars are also measured in terms of distance along the centerline of the track. This means that a car coming out of Curva Poca (a.k.a. Parabolica), and a car coming out of the south banking are actually 4.5 km apart, so they cannot collide. The cars also cannot see each other.

When I’m driving down the front straight, I can hear the cars on the other part of the straight! And sometimes I can see them in my mirrors. What’s going on?

GPL apparently calculates sound proximity in geometric coordinates (longitude and latitude). So for sound purposes, you actually are close to those other cars. The same effect happens at the bridge crossover. Some drivers have also reported seeing the cars on the "other" part of the front straight during online races, but only in their mirrors. To date, we’ve been unable to isolate this effect to understand when and how it occurs.

Why isn’t the start/finish line in the right place?

By the "right place", you must mean along the front straight, and heading into Curva Grande. During the construction phase, the start/finish line was originally on the front straight. However, we encountered a situation where the overlapping track sections confused GPL. When initializing cars on the grid to start a race, GPL would sometimes put one or more cars on the "wrong" portion of the front straight (actually 4.5km away from where they should have been). Sadly, we never found a way to solve this problem, so as a workaround, we moved the start/finish line to its present location on the back straight of the high-speed oval.

Don’t you need an invisible wall down the middle of the front straight? Otherwise, people can just do continuous laps of the oval, and have them counted as full laps.

An invisible wall isn’t necessary. When you are on one portion of the front straight, the "other" portion is a graphical simulation. If you try to cross over and go down the "wrong" part of the track, you will run into a dead end.

While on this subject, you might try driving backwards down the "faux" Curva Poca. As you come out of the south banking, slow down and make a hard right around the hay bales. If you drive to the end, you get an interesting view of the south banking. I do not recommend, however, that you try to drive backwards from Curva Poca down the "faux" south banking. If you do that, you’ll get a nasty surprise. You’ve been warned.

Is it possible to jump from the north banking down to the road course, as happened in the movie Grand Prix?

Theoretically, this shouldn’t be possible, because at the crossover point, the oval and the road course are actually very far apart (as measured in track space, distance along the centerline). However, it did happen during testing. See Greg Campbell’s replay in the "Extras" section.

It’s very easy and tempting to run wide coming out of Curva Poca. Shouldn’t there be a barrier there to prevent that? Maybe the line of hay bales should be extended?

This was a design decision that was discussed extensively with the test team. In the end, the greater number of drivers wanted to have the option of running wide there – it’s not necessarily faster, but it provides some additional flexibility in trying to break the draft of a pursuing car. Also, remember that there’s no risk of collision with cars coming off of Curva Sud, so that was not a factor in the decision.

Some of the historic photos show small pylons dividing the two sections of the front straight. Why aren’t they in the track?

This was also a design decision. Once we decided to allow drivers to run wide coming out of Curva Poca, the addition of the pylons seemed out of place.

How steep is the banking?

The bank angle is 38 degrees. This corresponds to the angle at the top of the Monza banking as it was rebuilt in 1955. The real banking at Monza is progressive – it is shallower at the bottom, and steeper at the top. In Milano, it is a constant 38 degrees between the yellow lines, and it gets a bit steeper above the top yellow line to provide a curbing effect. The banking in 1922 actually was much shallower, although the specific angle is unknown. We used the steeper 1955-style banking because we wanted to capture the feel of racing through there side-by-side, as in the movie Grand Prix.

Why is the track so wide?

It’s wide to facilitate on-line racing. The 1922 track was very narrow, ranging from approximately 7.5 meters up to only about 12.5 meters in the high-speed banking. The first attempt at the banking was 12.5 meters wide, but this felt awfully narrow when racing through there at almost 200 mph. With the current width, side-by-side racing is easy, and three abreast might be possible.

Won’t this track be a nightmare for open races on VROC?

The track should actually be quite good for open races online. From the start/finish, you run through the banking before heading down to Curva Grande – this allows the field to stream out a bit prior to Curva Grande, making a first lap incident there less likely.

When racing online, why do the other cars appear to "hop" in the banking?

This effect appears to be a result of GPL’s prediction algorithm being unable to cope with the geometry of the banking. Although it looks a bit odd, it’s harmless. You won’t see this in offline racing.

I have no experience with oval setups. Will I have to make a compromise between the road course and the banking?

The setup compromise is not what you would expect. The banking is so steep that the setup does not need to be tuned for grip, but rather to keep the car from bottoming. So the trick is to get a setup that is soft enough for the road course but hard enough to keep from bottoming.

When was the Monza banking used for Formula 1?

The banking was reconstructed in 1955. The full 10km course was used for Formula 1 (modern era) in 1955, 1956, 1960 and 1961.


Why didn’t you build an accurate version of the 1961 Monza?

An accurate 1961 Monza would be an incredibly difficult project – not because of the banking and the crossover, but because of the graphics. Papy’s Monza is very graphically complex, and makes extensive use of large and complex three-dimensional objects (3do’s) to achieve realism. An accurate and realistic banked Monza would have to be even more complex. Given the current tools available, the 3do’s required are way beyond the capabilities of the average track builder.

Would you be willing to allow another track builder to convert Milano into the 1961 Monza?

We are more than willing to cooperate with individuals who want to produce graphics updates for Milano. However, Milano is not really suitable for modification into an historically-correct 1961 Monza configuration – there is really very little in Milano that could be reused. There are others who are very much interested in making the 1961 Monza a reality, and a lot of work has been done by a number of different people. You will probably hear more about this in the near future.

 

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